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V-Ray 2.00.03 for 3Ds Max 2012 x86/x64

V-Ray 2.00.03 for 3Ds Max 2012 x86/x64

English | Windows XP/Vista/7 x86/x64 | 148 MB

V-Ray 2.0 – a new, second account, the most popular version of the visualization module for 3ds max. VRay 2.0 innovations are integrated engine for interactive rendering VRayRT (like CPU, or GPU), additional items for more than a convenient post-processing of images, the possibility of adding the dispersion and light effects Glow and Glare, etc. Also, the new version fixes the order of 30 previously identified mistakes and pretty much optimized engine calculating global illumination.

V-Ray is compatible with the following:
• Autodesk 3ds Max 8
• Autodesk 3ds Max 9
• Autodesk 3ds Max 2008
• Autodesk 3ds Max 2009
• Autodesk 3ds Max Design 2009
• Autodesk 3ds Max 2010
• Autodesk 3ds Max Design 2010
• Autodesk 3ds Max 2011
• Autodesk 3ds Max Design 2011
• Autodesk 3ds Max 2012 (New)
• Autodesk 3ds Max Design 2012 (New)

System requirements:
• Microsoft ® Windows ® 7 Professional (32 – or 64-bit)
• Microsoft ® Windows Vista ® Business (SP2 or higher) (32 – or 64-bit)
• Microsoft ® Windows ® XP Professional (SP2 or higher) (32 – or 64-bit)
• Autodesk ® 3ds Max ® version 9.0 or later

Core architecture:
• Multi-platform object-oriented API
• Fully multithreaded core
• Unified sampling system based on Schlick sampling
• Distributed rendering
• Efficient shading system specifically optimized for ray-tracing
• Modular architecture – many components of the system can be replaced with custom ones

• Efficient geometry handling
• True instance rendering
• On-demand dynamic geometry creation
• On-demand geometry loading from disk files
• Displacement mapping
• Catmull-Clark and Loop subdivision surfaces
• Extensible with custom geometric primitives through the V-Ray SDK

Image sampling:
• Three different image sampling methods
• Full-scene antialiasing
• Progressive path tracing
• Support for additional render elements (diffuse, reflection, GI etc)
• Advanced color (tone) mapping controls
• Extensible with custom image samplers through the V-Ray SDK

• Physically accurate full global illumination solutions
• Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
• Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
• Physically accurate area lights
• Efficient illumination from HDR environments
• Procedural sun & sky models
• Extensible with custom lights through the V-Ray SDK
• IES photometric lights

• Physically plausible materials
• Blurry reflections / refractions
• Accurate hilights
• Sub-surface scattering
• Support for efficient material layering
• Extensible with custom shaders through the V-Ray SDK

Camera effects:
• Depth-of-field with bokeh effects
• Accurate motion blur
• Physical camera model
• Extensible with custom cameras through the V-Ray SDK

• Toon effect
• Fur generator / raytracer
• Extended matte / shadow capabilities
• Support for Render-to-Texture mode of 3ds Max
• VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer:
• V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
• Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files


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